Connect with us

Business

Epic Games Will Soon Lose Access to Apple’s Sign-In Feature

Published

on

  • In early August, Epic Games’ Fortnite was removed from Apple’s App Store after the gaming company tried to bypass Apple’s required 30% commission. The situation led to a lawsuit from Epic.
  • Apple retaliated by attempting to block Epic’s Unreal Engine from being accessed by iOS developers. It also issued a countersuit and will revoke Epic Games Store users’ ability to use their Apple accounts to sign in.
  • Epic Games has accused Apple of being a monopoly, saying that only allowing one app store on its devices and requiring a 30% commission is stifling competition.
  • Fortnite being effectively removed from iOS means that nearly one-third of all Fortnite accounts are in limbo, which could be a major financial setback for Epic Games.

Epic Games Stirring Trouble With Apple

The battle between Apple and Epic Games reached new heights on Wednesday after Apple decided that users wouldn’t be allowed to use the “Sign In with Apple” feature to access their Epic Games account, regardless of what device they are on.

This is just the latest move in an on-going corporate feud between the tech giants that started on August 13. At that time, Epic Games tried to allow iOS users of their game Fortnite to bypass the App Store payment system and pay Epic directly, at a discounted rate.

Epic justified the discount by pointing out that Apple takes a 30% commission on all purchases through the App Store. In response to Epic Games’ move, Apple removed Fortnite from the App store. It’s widely assumed that this is what Epic wanted because it quickly released a video calling Apple a monopoly as well as a lawsuit ready to be filed.

Epic tried the same maneuver on Google’s Play Store and was similarly booted off the platform, embroiling the gaming company in another lawsuit.

Continued Escalations and Tit-for-Tats

Since Epic Games first took Apple to court, the two have further escalated tensions with accusations, countersuits, and petty retaliation.

On August 17, Apple extended its ban beyond Fortnite, targeting Epic’s Unreal Engine – a graphics engine that not only powers CGI for films and TV shows like “The Mandalorian,” but is also a cornerstone in the gaming industry. Apple told the company that unless it reversed course, Unreal Engine would also be removed by August 28. Removing its access to the App Store would mean countless iOS game developers would be left without a graphics engine for their games.

On August 24, the courts issued a series of early rulings that let both sides claim a victory. In a win for Epic Games, Apple was blocked from removing the Unreal Engine from the App Store; however, Apple was allowed to remove Epic Games’ own accounts from the App Store for a year.

Apple, for its part, thought the lawsuit and situation were ridiculous and could be easily resolved, telling The Verge, “The problem Epic has created for itself is one that can easily be remedied if they submit an update of their app that reverts it to comply with the guidelines they agreed to and which apply to all developers.”

Since then, things haven’t looked so great for Epic. The 116 million iOS users account for about one-third of all Fortnite accounts, but there’s been about a 60% decrease in iOS players since Apple blocked Epic from accessing its developer accounts.

In a September 5 court filing, Epic again asked the court to force Apple into allowing it back onto the App Store, arguing the loss of access to iOS players will do irreparable damage, writing, “Epic may never see these users again. It will also be denied the opportunity to access even a single new user among the one-billion-plus iOS users for at least the next year.”

While all that is happening, Apple upped the ante and hit Epic Games with a counter suit seeking punitive damages. The company claims that Epic trying to allow users to go around the App Store’s 30% commissions “…was little more than theft.”

Apple also says that “Epic’s lawsuit is nothing more than a basic disagreement over money. Although Epic portrays itself as a modern corporate Robin Hood, in reality it is a multi-billion dollar enterprise that simply wants to pay nothing for the tremendous value it derives from the App Store.”

The company is asking the court to force Epic to pay it all the money Epic earned from iOS users who used the option to not pay the 30% commission.

Finally, in what’s being described as a petty move by Apple, Epic Games revealed that “Apple will no longer allow users to sign into Epic Games accounts using “Sign In with Apple” as soon as September 11, 2020.”

“If you used “Sign In with Apple”, please make sure your email and password are up to date,”  it added in a statement Wednesday.

This decision could affect more players than just those who use an iOS device, as many players use this feature to login into their Fortnite and Epic Games’ account across multiple devices. For those with Epic Games accounts: if you still want access to your Epic Games account after Thursday, make sure you go to your Epic account and change your info, otherwise you’ll be effectively blocked from logging in starting tomorrow.

The entire situation will likely see another big update near the end of September when lawyers from the two companies will appear back in court for their next hearing.

Google Trying to Distance Themselves

During all of this there’s also a lawsuit between Epic Games and Google that largely revolves around the same issue: Google Play requires a 30% commission, Epic says that’s way too much, tried to side step it, and lost access to its accounts.

Google, however, is trying to make sure the courts don’t apply any decisions between the Apple and Epic Games lawsuit to their situation by arguing that Android allows users to access multiple app stores and even download apps directly from developers.

That means that Epic’s argument against Apple – namely that its an alleged monopoly because apps can only be accessed through the official App Store – shouldn’t apply to the situation between Google and Epic.

See What Others Are Saying: (Endgadget) (Business Insider) (Wall Street Journal)

Business

Friendship Is on the Decline in America Compared to 30 Years Ago

Published

on

While the COVID-19 pandemic is responsible for increased isolation Americans have experienced over the past year, other factors for the drop in friendships include political differences, couples marrying later, and parents spending more time with kids.


Americans Have Fewer Friends Today

A new study released by the Survey Center on American Life has essentially found that friends are in short supply in America — or rather, that “despite renewed interest in the topic of friendship in popular culture and the news media, signs suggest that the role of friends in American social life is experiencing a pronounced decline.”

Out of more than 2,019 respondents made up of U.S. adults, only 13% said they had more than 10 close friends. That’s a big drop compared to a 1990 Gallup poll, which reported that a third of U.S. adults said they had more than 10 close friends. 

The poll also found that fewer Americans now say they have a “best” friend: 59% today compared to 75% in 1990.

Friendship Breakers: the Pandemic, Politics, and Work 

The ongoing COVID-19 pandemic has very likely been the most direct cause of isolation over the past year.

As the poll also notes, women ages 18-29 appear to be the most affected demographic, with 43% having lost touch with at least a few friends and 16% indicating that they’re no longer in regular contact with most of their friends.

In addition to the pandemic, former President Donald Trump seems to be driving more broken friendships than perhaps most presidents. In fact, 22% of the respondents who said they ended a friendship cited Trump specifically. 

According to the poll, 20% of Democrats and 10% of Republicans have ended friendships over political disagreements, with 28% of political liberals saying they would end a friendship over political differences as opposed to 10% of conservatives. 

Other factors for Americans’ lost friendships include couples marrying later, parents spending more time with kids, as well as people working longer hours and being more geographically mobile.

It’s not all doom and gloom, though. While “best friends” are in shorter supply than in 1990, more than half of U.S. adults still say they have one. Another 46% of Americans have also reported making at least one new friend over the last year.  

See what others are saying: (Insider) (Independent) (Axios)

Continue Reading

Business

NFL Says Teams Could Be Forced To Forfeit Games If Unvaccinated Players Cause COVID-19 Outbreaks

Published

on

Neither team will be paid for any forfeited games, and the team that faces the outbreak must also cover all expenses for the opposing team.


NFL Issues Strong Warning to the Unvaccinated

The National Football League announced Thursday that if a game is canceled due to a COVID-19 outbreak among unvaccinated players on a certain team, that team will be forced to forfeit the match. 

Additionally, the league said players on both teams will not be paid for any forfeited games, and the team that causes the game to be canceled will also be forced to cover all expenses for the opposing team. It could also face disciplinary action from the Commissioner’s Office. 

As NFL.com writer Kevin Patra noted, this is “the clearest line the NFL has drawn to date and the most substantial incentive yet for owners, teams and coaches to pressure players to get vaccinated.”

While the league has not mandated that its players and staff get vaccinated, in its Thursday memo, it said that “nearly all clubs have vaccinated 100 percent of their Tier 1 and 2 staffs.” It also noted that 75% of players “are in the process of being vaccinated, and more than half the clubs have vaccination rates greater than 80 percent of their players.”

The NFL added that vaccinated players or staff who test positive and are asymptomatic will be allowed to return to work following two negative tests 24 hours apart. For unvaccinated players and staff who test positive, the NFL is deferring to its 2020 rules: 10-day isolation.

Rescheduling Vs. Canceling

Unvaccinated players — regardless of whether they test positive or not — will also be subject to more stringent protocols, including daily testing, mask-wearing, and travel restrictions.

That said, there is one potential loophole for teams that find themselves subject to outbreaks, though it could still be a longshot. The NFL will allow games to be rescheduled as long as they fit within the timeframe of its regular season.

“We do not anticipate adding a ‘19th week’ to accommodate games that cannot be rescheduled within the current 18 weeks of the regular season,” the NFL made clear in its memo. 

Still, the NFL may not be as flexible as it was during 2020. For example, while it was able to reschedule all of its postponed games during that season, it did so by moving some to Tuesdays and Wednesdays. 

What Players Are Saying 

Currently-unvaccinated players were quick to speak out against the memo on Thursday.

“Never thought I would say this, But being put in a position to hurt my team because I don’t want to partake in the vaccine is making me question my future in the @NFL,” Arizona Cardinals wide receiver DeAndre Hopkins said in a now-deleted tweet.

Source: @deandrehopkins

Those advocating for players to get vaccinated have argued that not vaccinating yourself while engaging in a high-contact sport could still result in hurting teammates. In fact, several athletes have reported lingering effects following COVID-19 diagnoses, and some worry that long-term lung issues could cut their careers short. 

Similar to Hopkins, Cincinnati Bengals defensive tackle DJ Reader tweeted, “Talk about getting your hand forced smh.”

Las Vegas Raiders running back even compared this year’s season to “playing in jail” in a now-deleted tweet, saying, “read the rules-know em like you know your plays.”

Meanwhile, Indianapolis Colts owner Jim Irsay said he hopes his team is “headed toward 100%” vaccination following the memo. 

See what others are saying: (NFL) (ESPN) (The Hill)

Continue Reading

Business

California Sues Activision Blizzard Over “Frat Boy” Culture and Rampant Sexual Harassment

Published

on

The lawsuit details how certain executives at the company assaulted and harassed female employees and how one woman ultimately committed suicide after having a nude photo of herself leaked around the office. 


The Lawsuit’s Disturbing Harassment Details

The California Department of Fair Employment and Housing (DFEH) has lobbed a massive gender discrimination lawsuit against video game developer Blizzard Entertainment and its parent company Activision Blizzard, accusing the two of creating a culture of “constant sexual harassment.”

The details of the suit, which was launched Wednesday following two years of investigations, are disturbing. In some instances, it describes not just allegations of sexual harassment but also of sexual assault. 

For example, DFEH claims Blizzard’s workplaces are seeped in “frat boy” culture and said female employees have been “subjected to numerous sexual comments and advances, groping and unwanted physical touching, and other forms of harassment.” 

The suit cites specific instances of harassment through the accounts of female employees, including one who said random male employees would approach her at her worksite and comment on her breasts. 

Other female employees working on the World of Warcraft team alleged that male employees and even supervisors would hit on them and make derogatory comments about rape.

In the most tragic outcome cited in the lawsuit, DFEH said one female employee committed suicide on a company trip after having a sexual relationship with a male supervisor who had brought along a butt plug and lubricant. According to the suit, she had also faced harassment at a holiday party when male co-workers began passing around a photo of her vagina. 

DFEH Names Involved Executives

The allegations go straight to the top of Blizzard Entertainment’s chain of command. 

In fact, the suit claims President J. Allen Brack both knew about this behavior and enabled it. 

On top of that, an unnamed former Chief Technology Officer was allegedly seen “groping inebriated female employees at company events.”

The suit also specifically names Alex Afrasiabi, World of Warcraft’s senior creative director, saying he was “permitted to engage in blatant sexual harassment with little to no repercussions.”

“Afrasiabi was so known to engage in harassment of females that his suite” during company events “was nicknamed the “[Cosby] Suite” after alleged rapist Bill [Cosby],” the suit claims. 

Female Employees Face Retaliation and Gender Discrimination

It’s not just that nothing was being done when female employees reported these instances, according to the DFEH. The agency also said those women faced retaliation, including being deprived of work, unwillingly transferred to other departments, and even being laid off at higher rates than male employees. 

Separately, another employee alleged she was told she couldn’t be promoted as a manager because “she might get pregnant and like being a mom too much,” even though she had already assumed some of the responsibilities of a manager. 

Other employees who had actually gotten pregnant said they were given negative evaluations while on maternity leave.

In 2019, it was reported by multiple outlets that Blizzard was offering third-party fertility and pregnancy tracking services to employees but was also receiving that anonymized data back.

Blizzard Denounces Lawsuit

In response, Blizzard has called California’s lawsuit “irresponsible” and from “unaccountable State bureaucrats that are driving many of the State’s best businesses out of California.”

Blizzard has also defended its workplace, saying, “Over the past several years and continuing since the initial investigation started, we’ve made significant changes to address company culture and reflect more diversity within our leadership teams.”

Others Speak Up

Since this lawsuit came out, at least five former employees have publicly corroborated several of its details.

That includes one woman who wrote on Twitter, “I left Blizzard after my boss gaslit me so badly my hair started falling out. My profit sharing, which I relied on to make ends meet, was docked due to “underperforming”, and when I went to HR to fight it with proof against his claims, I was told “maybe you are underperforming.”

“The fucked up part? I HATED leaving. Blizzard was my dream job and I loved the work I did there.”

Others, such as gamer Alanah Pearce, have recounted their own experiences working in gaming as a result of the allegations. 

“It’s jarring to me to see so many people on Twitter, who are around the industry, who are like gaming fans who don’t work in the industry, and go ‘Oh my, God, this is horrific.’ When my reaction is, ‘Oh, so it’s normal…” Pearce said in a Twitch stream uploaded to YouTube Thursday.

“Even when I worked in Tech before, the stories that I fucking have — just the shit that they did to me… Iike I was repeatedly grabbed and groped at work functions, and I would complain — like to their faces — I’d be like, ‘Don’t fucking touch me,’ and then, they would be like, ‘Haha, of course. I’m so sorry. I don’t know what I was thinking,’ and then they would do it again because me reacting negatively to it was what made it funny to them.”

Pearce went on to recount other very disturbing details about her time at that job, saying she eventually decided one day to not go back altogether.

“But if you see this shit, and you see ‘bros being bros’ and being like, ‘Who can fuck this girl first?’ Just please fucking say something. It’s so much harder for women to say something,” she added.

See what others are saying: (The Verge) (Kotaku) (Bloomberg Law)

Continue Reading