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Epic Games’ Ongoing Legal Battle With Apple and Google, Explained

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  • Epic Games, Apple, and Google have been engaging in their own battle royale to see if the tech giants are indeed monopolies.
  • Epic Games claims that both companies, through their associated app stores, restrict what users can access and force fees that amount to an unnecessary tax.
  • Additionally, Epic Games accuses the platforms of forcing this to be the case by not allowing, or heavily restricting, how apps can be accessed outside of the approved play stores.
  • Apple and Google both claim that the stores are for user data safety, and that their pricing models are in-line with industry standards.

Epic Games announced on August 17 that Apple has threatened to block access to developer tools, increasing the stakes of Epic Games’ recent decision to sue Apple.

The situation started last week, when Epic Games, the creator of the popular game Fortnite, was booted off the App Store for not paying Apple its 30% cut on in-App purchases within the Fortnite app. In response, Fortnite released a video that riffed on an old Apple ad and suggested the company was leading society to an Orwellian future.

This video coincided with Epic Games serving Apple an antitrust lawsuit. Almost right after all of this happened, Apple received an unexpected ally; Google. The other tech giant decided to also remove Fortnite from the Google Play story for essentially the same reason, leading Epic Games to file a lawsuit against it as well.

Past Criticisms

For longtime observers of the situation, none of this is particularly surprising. Tim Sweeny, the CEO of Epic Games, has been extremely vocal about his distaste for both Apple and Android. In fact, in response to a June 2020 change to the App Stores policies, he wrote on Twitter, “Here Apple speaks of a level playing field. To me, this means: All iOS developers are free to process payments directly, all users are free to install software from any source.”

However, the largest criticism from the CEO has been about the possible monopolies Apple and Google have with their app distribution platforms, and how that allows them to force developers to pay exuberant fees.

The fees cover 30% of both the purchasing of apps and in-app purchases. Sweeny says that having other app distribution platforms would mean that users could receive a substantial savings. To this effect, Epic Games put out a statement between suing Apple and Google that said, “Epic believes that you have a right to save money thanks to using more efficient, new purchase options. Apple’s rules add a 30% tax on all of your purchases, and they punish game developers like us who offer direct payment options.”

Lawsuit Arguments and Issues

In their various lawsuits, Epic Games lays out the same arguments, saying that the restrictive nature of the app stores means that Google and Apple arguably have monopolies. Yet, in the case of Google, Epic might face the argument that Google Play technically isn’t the only app store or way to get apps on Android.

Other app stores do exist, with the largest competitor being the Galaxy Store for Samsung Devices. Additionally, users can download apps directly from developers, something Epic Games offers on their Fortnite App.

It could be noted that Google Play is such a big platform and so heavily promoted on Android that most users don’t even realize there are other ways to get apps. Additionally, Google gives their store other advantages, like rolling out updates that restrict what type of location data can be accessed by non-Google Play apps, although there hasn’t been any limitations on in-app payments for those apps.

However the arguments against monopolization of the app ecosystem holds more water against Apple. The company’s platforms are a notoriously closed ecosystem, which is why Epic Games had originally focused their criticisms and efforts on Apple.

Easy Fix, Just Concede

For their parts, both Apple and Google have told various outlets that they want to work with Epic Games to have them on their app stores, but neither seem willing to concede on their guidelines, including the 30% cut. For example, Apple told The Verge that “The problem Epic has created for itself is one that can easily be remedied if they submit an update of their app that reverts it to comply with the guidelines they agreed to and which apply to all developers.”

Google largely has the same argument: that these rules are equally enforced on everyone and that Epic Games won’t get an exception. Regarding why the guidelines are even necessary, both companies have similar justifications.

The companies argue that by requiring apps to be on their app stores allows for a safer and cleaner experience for the user, additionally that having the same rules for everyone means that no one can claim they were treated unfairly.

However, that still leaves the elephant in the room and the big issue for everyone involved: the 30% commission, something that Apple and Google aren’t unique in having. Apple commissioned a study that found the 30% price tag is nearly ubiquitous among Apple and its peers. Notably a direct competitor to Epic Games, Steam, also charges 30%.

Notably though, Epic Games only charges a 12% fee for games on its platforms.

Epic Games isn’t alone in their frustration over the imposed prices. One of the biggest app developers out there, Tinder, has been extremely vocal about the issue, while Spotify launched a complaint with the European Commission about the fee.

The EU launched two investigations into the matter and have said:“It appears that Apple obtained a ‘gatekeeper’ role when it comes to the distribution of apps and content to users of Apple’s popular devices. We need to ensure that Apple’s rules do not distort competition in markets where Apple is competing with other app developers, for example with its music streaming service Apple Music or with Apple Books.”

In the U.S., lawmakers have increasingly applied pressure within the last year for both companies to explain the 30% cut.

Apple’s Retort

This situation has culminated in Apple’s threat to restrict Epic Games from accessing Apple Developer Tools. Epic Games claims they were told they until August 28 to fix the issues their apps had with the App Store or face losing their developer tools access.

Apple didn’t just cite the issue of cutting Apple out of their 30% fee. It also said Epic’s update descriptions were too vague. Either way, this could be a massive problem for Epic because without access to the developers tools, they’re barred from working on anything that goes onto the App Store.

Obviously that means no more Fortnite for iOS or Mac users, but that’s hardly the only thing Epic does on the App Store. The biggest casualty will be the Unreal Engine.

Gamers will recognize that name, but it’s one of the most accessible ways for developers to make games, and Epic owns it. The engine is used for more than just video games, but even film and television projects like “The Mandalorian” use it. It’s a mainstay in the entertainment industry.

No access to developer tools means no more updates for the Unreal Engine, and that means developers who rely on the Unreal Engine will be stuck using the same version, or possibly not even allowed to use the Engine at all on iOS and Mac devices.

This has put Epic in a hard spot, and so they went to the courts again. This time they’re asking for an injunction against Apple’s recent move, writing, “Apple’s actions will irreparably damage Epic’s reputation among Fortnite users and be catastrophic for the future of the separate Unreal Engine business.”

The company also added that without an injunction, there would be irreparable harm to itself, the Unreal Engine, and Fortnite.

See what others are saying: (CNBC) (Forbes) (The Verge)

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“Cyberpunk 2077” Developer Agrees To Settle Lawsuit for $1.85M

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If approved, CD Projekt Red would pay just a small fraction of the $316 million it reportedly spent developing the game.


CDPR Agrees To Settle

Game developer CD Projekt Red (CDPR) has agreed to settle a class-action lawsuit related to its buggy launch of “Cyberpunk 2077” for $1.85 million, The Verge reported Thursday.

The lawsuit itself is actually a conglomeration of four different suits brought by shareholders who alleged that they were misled about the company’s financial performance. Since the game’s release, CD Projekt Red’s share price has fallen 54%.

The settlement must now be approved in court, but overall, it appears to be a small amount compared to the game’s $316 million budget. In fact, the game reportedly made $563 million in sales and only spent around $2.2 million on a refund campaign, though the developer’s overall refund cost for 2020 could have been as much as $51 million.

“Perhaps the plaintiffs didn’t have much of a case?” The Verge writer Sean Hollister speculated on why “it sounds like the lead plaintiffs and their lawyers negotiated for a fairly tiny sum here in exchange for ‘relinquish[ing] any and all claims against the Company and members of its Management Board.’”

“As expressly stated in the Term Sheet, execution of the Term Sheet does not imply admission of any responsibility on the part of the Company or any of the other defendants named in the case,” the negotiated settlement reads.

“Cyberpunk’s” Botched Launch

“Cyberpunk” was first announced in 2012, and for years, it was the subject of widespread fan anticipation. Seven years later, a release date of April 16, 2020, was given; however, that date was pushed back several times much to the ire of fans, some of whom even sent CDPR staff death threats.

The game was ultimately released amid fan pressure on Dec. 10, 2020, but it was so riddled with glitches that Sony infamously pulled “Cyberpunk” from its Playstation Store a week later, offering full refunds to all players who had purchased a digital copy. In June this year, “Cyberpunk” finally made its way back onto the Playstation Store following multiple patches and hotfixes from CDPR.

Despite “Cyberpunk” surpassing a massive 8 million pre-orders before launch, Bloomberg reported last week that “Where analysts had originally expected Cyberpunk sales of 30 million units in the year after the game’s release, they now expect 17.3 million copies to have been sold in that time.”

In October, CDPR delayed planned next-gen updates for both “Cyberpunk” and “The Witcher 3” until the first and second quarters of 2022, respectively.

“Apologies for the extended wait, but we want to make it right,” the developer said.

See what others are saying: (The Verge) (Engadget) (Video Games Chronicle)

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E.U. Court Rules That All Member Nations Must Recognize Same-Sex Parents

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The decision comes after a child named Sara was left without a country to call home because she had two mothers.


The Child With No Citizenship

The European Court of Justice, the European Union’s highest court, ruled Tuesday that all 27 of its member states must recognize same-sex parents and their children as a family.

The ruling stems from a case involving two women and their newborn daughter, whose status as a family originally varied between member nations. As a result, the couple’s daughter was left without citizenship in any country.

The two women, Bulgarian citizen Kalina Ivanova and Gibraltar-born British citizen Jane Jones, found themselves unable to take their newborn child Sara out of Spain after she was born in the country. Because Spain recognizes same-sex marriage, both Ivanova and Jones were registered as the girl’s legal mothers on her Spanish birth certificate.

However, under Spanish law, Sara was unable to gain citizenship in the country since neither of her parents were Spanish citizens. On top of that, she was denied British citizenship because Jones “was born in Gibraltar of British descent, and under the British Nationality Act (1981), [Jones] cannot transfer citizenship to her daughter,” the LGBTQ+ advocacy group ILGA-Europe said in a press release.

That left the couple with one other option: register Sara as a Bulgarian citizen. Still, the Bulgarian government refused to issue Sara a legally-recognized birth certificate, arguing that she is ineligible to have two mothers. Officially, Bulgaria does not recognize either same-sex marriages or same-sex registered partnerships. 

“Currently, the child has no personal documents and cannot leave Spain, the country of the family’s habitual residence,” lLGA-Europe said. “The lack of documents restrict Sara’s access to education, healthcare, and social security in Spain.”

EU Ruling

In its Tuesday decision, the European Court of Justice ruled that children in the EU have a legal right to freely move between countries given that such a right is afforded to all EU citizens. Because of this, all countries are now required to uniformly recognize the child’s parents, even if they are of the same sex. 

“That refusal could make it more difficult for a Bulgarian identity document to be issued and, therefore, hinder the child’s exercise of the right of free movement and thus full enjoyment of her rights as a Union citizen,” the court said

Despite some member states like Bulgaria not legally recognizing same-sex couples, the court stressed that its ruling “does not undermine the national identity or pose a threat to the public policy” of those nations.

That’s because while Bulgaria doesn’t have to issue its own birth certificate for Sara, it does have to recognize the Spanish birth certificate and issue its own identity card or passport for Sara.

“We are thrilled about the decision and cannot wait to get Sara her documentation and finally be able to see our families after more than two years,” Sara’s parents said according to the ILGA-Europe release. “It is important for us to be a family, not only in Spain but in any country in Europe and finally it might happen. This is a long-awaited step ahead for us but also a huge step for all LGBT families in Bulgaria and Europe.”

See what others are saying: (The Hill) (Insider) (Politico)

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GoFundMe Campaign Raises $8,700 for Waitress Who Was Fired After Not Sharing $4,400 Tip With Co-Workers

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The waitress said this was the only time management had ever tried to force her to pool a tip in her three-and-a-half years working at the restaurant.


Waitress Gets Fired After Receiving Massive Tip

An Arkansas waitress has received over $8,700 in donations online after she was fired from her job for refusing to split her half of a $4,400 dollar tip with the rest of the restaurant’s crew.

That waitress, Ryan Brandt, told local Nexstar outlet KNWA last week that she and another server received the tip after waiting on a group of more than 40 people at the Oven & Tap restaurant in Bentonville.

“It was an incredible thing to do and to see her reaction was awesome, to see what that meant to her, the impact that it’s had on her life already,” Grant Wise, who was part of the party Brandt served, told the outlet.

According to KNWA, Wise called the restaurant before his large party arrived and asked about its tipping policy since they intentionally planned to donate $100 each as part of a way to thank restaurant workers. At the time of his call, Wise said he was told the money would go directly to his party’s servers. 

“We knew servers were really hit hard through COVID, and it was something that we had come up with to help give back,” Wise told KFSM.

The outcome, however, was much different. After receiving the tip, Brandt and the other server were allegedly told by a manager that they needed to pool the tip with the rest of the workers on duty. Brandt told KNWA she had never once been asked to pool her tips in her three-and-a-half years at the restaurant prior to this.

Complying meant Brant would take home just 20% of her half of the tip.

At some point before leaving, Brandt informed Wise that her tip would be pooled with the rest of the staff. Wise, who had intended the money to only go to his servers, then asked management to return his tip, which he gave to Brandt directly outside the restaurant. The following day, Brandt said she was fired over the phone.

“It was devastating,” Brandt told local outlets. “I borrowed a significant amount for student loans. Most of them were turned off because of the pandemic but they’re turning back on in January and that’s a harsh reality.”

Oven & Tap did not speak on Brandt’s firing in its initial statement. Instead, it only said, “After dining, this large group of guests requested that their gratuity be given to two particular servers. We fully honored their request. Out of respect for our highly valued team members, we do not discuss the details surrounding the termination of an employee.”

In a follow-up statement, Oven & Tap owners Mollie Mullis and Luke Wetzel said, “The server who was terminated several days after the group dined with us was not let go because she chose to keep the tip money.”

“We recognize and regret that a recent incident in our restaurant could have been handled differently by reminding our team how we would be splitting any tips prior to the event, however, our policy has always been to participate in a tip pool/share with the staff. Tip sharing is a common restaurant industry practice that we follow to ensure all of our team members are adequately compensated for their hard work.”

Oven & Tap has still not specifically commented on why it fired Brandt, but Brandt told KNWA she believes it’s because she violated company policy by telling Wise that his party’s tip was going to be pooled. 

Online Fundraising Campaigns for Brandt

After learning of Brandt’s firing, Wise created a GoFundMe, which ultimately raised $8,732 for Brandt.

“[Brandt] is, from what I can tell, a very kind woman that was working two jobs to get by through the pandemic,” he said in his initial post. “She has incredible aspirations to grow her own business and I can tell has a servants-heart.”

Wise provided an update Tuesday saying that instead of closing the GoFundMe, he will keep the campaign open to raise additional money to “pay it forward” to a future group of restaurant staff who will wait on his party.

In January, we are going to host another $100 Dinner Club and I have invited [Brandt] to be our ‘Guest of Honor’!” he said. “Any dollar amount raised over the $8,732 that has already been raised and is being paid out to [Brandt] will be given directly to the staff of the restaurant we decide to eat at.”

“We will be working to ensure through this that all staff in the restaurant are tipped so everyone feels blessed by our dinner.”

As of Tuesday morning, the GoFundMe page has raised over $9,100.

See what others are saying: (KNWA) (Insider) (KFSM)

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